Gaming
Can the Framework Laptop 12 (Intel Core Series 3) run Dying Light?
Dying Light by Techland: the publisher’s own minimum requirements, compared with this exact laptop.
Minimum requirements
Not rated yet
Recommended requirements: not rated yet
We can’t rate the GeForce GTX 560 yet. Here’s what we could check:
- Operating system — needs Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit; also available on macOS (macOS requirements are listed separately on the Steam page); this laptop's value is not recorded
- RAM — needs 4 GB; this laptop's value is not recorded
- Graphics — this laptop's graphics chip is not recorded vs GeForce GTX 560: not rated yet
How this was judged
Graphics chips are compared by class (an 8-tier rubric), not by benchmark score. The same tier as the requirement is only ever “likely”. Read the tier rubric and its limitations.
- Dying Light system requirements · publisher requirements
- https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units · secondary source (Wikipedia), spec facts only
Published requirements
Minimum requirements
- CPU
- Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
- GPU
- NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM) · DirectX 11 Sound: DirectX compatible
- RAM
- 4 GB
- OS
- Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit; also available on macOS (macOS requirements are listed separately on the Steam page)
Recommended requirements
- CPU
- Intel Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
- GPU
- NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM) · DirectX 11 Sound: DirectX compatible
- RAM
- 8 GB
- OS
- Windows 7 64-bit / Windows 8 64-bit / Windows 8.1 64-bit; also available on macOS (macOS requirements are listed separately on the Steam page)
Sources and limits
How we know this · Report an error
- Valve (Steam) — Dying Light on Steam — System Requirements · retrieved 9/20/2026
The laptop’s figures come from its verified specification page. Requirements are the publisher’s and can change. This compares the laptop with the publisher’s listed native requirements — it does not account for emulation, translation layers or cloud gaming. See how we verify the specs.